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In 2022, a new creative hub for people, “Civic Creative Base TokyoCCBT”, emerged in Shibuya. CCBT is aimed at transforming Tokyo into a better city through creativity and technology, creating ideas towards this goal together with members of the public.

“Art as Catalyst” will explore the relationship between art and innovation through “Ars Electronica Inspiration,” a program introducing citizen-driven creative projects from CCBT partner and world-renowned creative institute Ars Electronica, and through talk sessions with players active in Japan’s creative and startup scene.

Besides their modish aspect, innovations in material and technology catalyzed by artists propose a model for a sustainable co-existential future with a diverse range of people.

What constitutes civic creativity, in which the public explores its creative imagination in society?

What is the role of art in accelerating innovation?

How can we create an economic cycle benefitting society?

From the setting of this place, where we contemplate and envision a sustainable future together, we explore the future of civic creativity.

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「Ars Electronica Inspiration」

Yuima Nakazato

Biosmocking

Anouk Wipprecht

SCREENDRESS

“Ars Electronica Inspiration” Planning Team

Hideaki Ogawa (Creative Director of CCBT/ Co-Director of Ars Electronica Futurelab)
Kyoko Kunoh (Ambassador of Ars Electronica)
Denise Hirtenfelder (Researcher at Ars Electronica Futurelab)

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Admission Free/ Advance registration is required

This program offers card games inspiring innovation, and workshops for making things which stimulate creativity.

12.15 FRI

Bridge2040

12.16 SAT / 12.17 SUN

Make Your Own Board Games

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Admission Free/ Capacity: 40 persons per session/ First come, first served

Artists and creative x start-up players will hold a talk session to consider the relationship between art and innovation and explore civic creativity together.

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Exhibition period : December 15 [Fri] -December 24 [Sun], 2023
Opening times : Weekdays 11:00am -9:00pm (last admission 8:30pm)
Saturdays, Sundays, and holidays 10:00am -7:00pm (last admission 6:30pm)
Closed : December 18 [Mon], 2023
Venue: SusHi Tech Square 1F Space (3-8-3 Marunouchi, Chiyoda-ku, Tokyo 100-0005)
Organizers : Tokyo Metropolitan Government, Arts Council Tokyo (Tokyo Metropolitan Foundation for History and Culture)
In partnership with : Ars Electronica
Cooperate with: Austrian Cultural Forum Tokyo, Nikkei Inc.
Official homepage : https://ccbtx.jp/en

*Please note program details are subject to change.

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Ars Electronica

Ars Electronica is a creative center for art and advanced technology founded by the city of Linz, Austria. For more than 40 years, Ars Electronica has hosted the world’s largest annual media arts festival, the Ars Electronica Festival. They have also established “Futurelab,” a center for research on the future of art and technology in collaboration with businesses, government, cultural, educational, and research institutions. It also includes the Ars Electronica Center, known as the “museum and school of the future,” and the Prix Ars Electronica, which is the world’s longest running international media arts competition.

https://ars.electronica.art/news/en/

CCBT

Civic Creative Base Tokyo [CCBT] opened its doors in October 2022 in Shibuya, Tokyo as a hub for the public to explore their “civic-creative” imaginations through art and digital technology. As a lab to realize and popularize this “civic creativity,” CCBT hosts projects and events in tandem with its experts and collaborators in the fields of art, design, and technology. Through its five core programs–Meetup, Workshop, Art Incubation, Camp, and Showcase–CCBT aims to become the driving force of innovation that is generated from Tokyo.

https://ccbt.rekibun.or.jp/en

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SusHi Tech Square

JR Yamanote, Keihin Tohoku Line: 1 minute walk from the Kyobashi Exit of Yurakucho Station
Tokyo Metro Yurakucho Line: Immediately outside for Exit D9 of Yurakucho Station
Tokyo Metro Yurakucho Line: 3 minute walk from Exit 1 of Ginza-itchome Station

*The red-roofed building is located across the street from the Tokyo Kotsu Kaikan building.
*Please note there is NO parking available at SusHi Tech Square. Please use a nearby toll car park.

Arts Council Tokyo

Tokyo Metropolitan Foundation for History and Culture

ボタンイメージ

■Bridge2040ブリッジ2040

 

ブリッジ2040は、簡単にできるカードゲームで、未来への架け橋ともなる。参加者たちは、2040年に生きる多様な登場人物にまつわるイノベーティブな物語を生み出し、語り合う。そこで、社会や経済、テクノロジー、都市計画、気候変動、健康などについてのさまざまな変化や疑問、アート作品などに向き合うことになる。このゲームは異なる世代のコミュニケーションのために開発された。そして今回さらに進化し、「Art as Catalyst – 創造性を触発するアーティストたち」の会期中に、イノベーターたちによるワークショップとして日本で初公開される。

 

Yuima Nakazato

A fashion designer. Born in Tokyo in 1985. Yuima founded his epony- mous fashion label in 2009, and has presented his collection at Paris Haute Couture Fashion Week as an official guest designer since 2016. He holds an M.A. from the Royal Academy of Fine Arts Antwerp, where his graduate collection earned multiple awards in Europe.

Biosmocking

Biosmocking, is a textile-modeling method for creating three-dimensional textures, utilises digital fabrication to precisely control the super contraction property of specially-tailored Brewed Protein™ textiles, and makes it possible to bring an entirely new sense of depth to garments. Experimentation with numerous prototypes and fabrication techniques have further improved this production process, resulting in the ability to create three-dimensional textures as well as modify the shape of the material itself. By this technology, we can produce garments that fits each individuals, without generating losses in textile.

Anouk Wipprecht

Dutch based Hi-Tech Fashion Designer and Innovator Anouk Wipprecht. As she is working in the emerging field of "FashionTech"; a rare combination of fashion design combined with engineering, science and interaction/user experience design. Producing an impressive body of tech-enhanced designs bringing together fashion and technology in an unusual way: she creates technological couture; with systems around the body that tend towards artificial intelligence.

SCREENDRESS

This 3D printed dress with embedded screens fosters a tech-mediated connection between the wearer and their surroundings. It's driven by the wearer's subconscious brain signals, captured by an advanced EEG sensor called 'Unicorn Headband' in collaboration with g.tec that forms a wearable brain-computer interface. Machine learning gauges the wearer's mental workload and visualizes it on six circular displays on the dress's neckpiece. As the workload intensifies, the displays simulate dilating eyes, creating an otherworldly effect.

Bridge2040

Bridge 2040 is a quick card game as bridge into the future. Players are encouraged to tell innovative stories about diverse characters in the year 2040. They encounter various trends, artworks and questions relating to society, economy, technology, urban planning, climate change, health, etc. The game was developed to connect different generations. Now it has evolved further, also being used as an innovators workshop celebrating its premiere in Japan during the Art as Catalyst event.

【 Date and Time 】
December 15 [Fri], 7:00pm-8:15pm
【 Eligibility 】
High school age and over
【 Facilitators 】
Denise Hirtenfelder(Researcher at Ars Electronica Futurelab)
Kyoko Kunoh (Ambassador of Ars Electronica)
【 Capacity 】
20 persons
(Advance registration required. First come, first served)
*This workshop will be conducted in Japanese.

Official photographers and news media will be taking photos and making video recordings inside the venue.
Please note visitors may appear in the ensuing photographs and video footage.

All Bridge 2040 creators

In the beginning of 2023, the Futurelab members Peter Haider, Denise Hirtenfelder, Nicolas Naveau and Maria Pfeifer joined forces to realize their idea for Bridge 2040 as part of the Futurelab Ideas Expedition. The Ideas Expedition takes place as an annual company internal competition and honors two winning projects by employees. The four diverse creators share their vision that in future there must be more inclusion for intergenerational groups in debates on future topics.

Make Your Own Board Games

Try your hand at making a one-of-a-kind game by combining waste materials from small factories in Sumida-ku, such as wood, paper, cloth, leather, and plastic, with your unrestricted imagination. Board or table-top games come in many varieties: maze games, strategy games, memory games, guessing games, puzzles, battle games, balance games and more, with new games still continuously being created. By making a board game in this workshop, participants will experience procedures important to creation such as research, analysis, brainstorming, and prototyping. They will also experience the pleasure of producing something with their hands which they have come up with themselves.

【 Date and Time 】
December 16 [Sat], 1:00pm-5:00pm/December 17 [Sun], 1:00pm-5:00pm
【 Eligibility 】
Elementary school students Grades 3 through 6
【 Planning and implementation 】
Asobi Daigaku (“Play University”) (Chance For All, SSK, Seki Design Lab., Chiba University Environmental Design Lab.)
【 Cooperate with 】
Chiyoda City Education Board
【 Capacity 】
20 per session
(Advance registration required. First come, first served)
*This workshop will be conducted in Japanese.

Official photographers and news media will be taking photos and making video recordings inside the venue.
Please note visitors may appear in the ensuing photographs and video footage

Asobi Daigaku
(“Play University”)

This workshop is operated by four organizations. Chance For All creates after-school care and other inclusive environments for children with the aim of creating a society where everyone can live happily, regardless of the family or environment in which they were born and raised. SSK creates opportunities for children to have experiences that differ from everyday life. Seki Design Lab. opens its design office to the public as a form of “terakoya” (a public educational institute in the tradition of the terakoya “temple school”), providing an opportunity for children to immerse themselves in play and the things that interest them. Chiba University Environmental Design Lab. conducts research into the design of play environments in which children can play independently and freely.

12.15 FRI

Artist Talk: Anouk Wipprecht

Anouk Wipprecht creates an experience of fashion that fuses with the latest technology and transcends mere appearance. She talks about the background to the creation of the SCREENDRESS featured in this exhibition, the process of creating it, its mechanisms, and more.

【 Date & Time 】
December 15 [Fri] 11:00am-12:00am
【 Speakers 】
Anouk Wipprecht
(Hi-Tech Fashion Designer)
Hideaki Ogawa
(Creative Director of CCBT/ Co-Director of Ars Electronica Futurelab)

*Japanese-English consecutive interpretation available

Anouk Wipprecht

Hi-Tech Fashion Designer

Dutch based Hi-Tech Fashion Designer and Innovator Anouk Wipprecht. As she is working in the emerging field of "FashionTech"; a rare combination of fashion design combined with engineering, science and interaction/user experience design. Producing an impressive body of tech-enhanced designs bringing together fashion and technology in an unusual way: she creates technological couture; with systems around the body that tend towards artificial intelligence.

Hideaki Ogawa

Creative Director of CCBT/ Co-Director of Ars Electronica Futurelab

Based in Linz, Austria since 2007, where he has worked with Ars Electronica, a world-renowned cultural institution for art and technology, as an artist, curator, and researcher. He is currently co-director of the Ars Electronica Futurelab, the research and development arm of the group. He is involved in a number of cross-disciplinary international projects, including innovative projects that use art as a catalyst to prototype the future, the creation of citizen-engaged communities, and the implementation of next-generation cultural and educational programs.

12.16 SAT

“Ars Electronica Inspiration” Gallery Tour

“Ars Electronica Inspiration” Planning Team members Kyoko Kunoh and Denise Hirtenfelder join visitors in a tour of the event space, discussing exhibition highlights and points of interest in the works.

【 Date & Time 】
December 16 [Sat], 5:30pm-6:30pm
【 Speakers 】
Kyoko Kunoh (Ambassador of Ars Electronica)
Denise Hirtenfelder (Researcher at Ars Electronica Futurelab)

*Japanese-English consecutive interpretation available

Kyoko Kunoh

Artist, Ambassador of Ars Electronica

She has created extensively on art works in the interactive art field, and has been active in a wide range of fields such as directing in the public and commercial space, design of exhibit products, and joint project with companies and universities. She has involved research projects of Ars Electronica Futurelab since 2017. Her projects have been featured in many different locations both domestically and internationally including Ars Electronica (Austria), SIGGRAPH (USA), Centre Pompidou (France) and Japan Media Arts Festival (Japan).

Denise Hirtenfelder

Researcher at Ars Electronica Futurelab

Denise Hirtenfelder describes herself as artistic matchmaker, puzzle builder and art-related researcher working in the field of Future(s) Literacy. At the Ars Electronica Futurelab, she is known as a creative storyteller, confronting prevailing power structures and outdated systems of our cultural model with alternative concepts and counter-models. In the Futurelab, she also creates tools & strategies for critical discourse on social and economic issues.

12.19 TUE

Round Table|The Potential of Art University Startups

In recent years, expectations have been rising for startups by art university graduates, but few such players have materialized. What expectations does society place on entrepreneurs with backgrounds as artists? Some super-rare start-up entrepreneurs with art university backgrounds ponder the current landscape and share their experiences.

【 Date & Time 】
December 19 [Tue], 7:00pm-8:30pm
【 Speakers 】
Akiou Kato (CEKAI Corp.)
Hayakawa Gomi (UTSUWA, Inc.)
Takashi Yokoishi (&Co.,Ltd.)
【 Moderator 】
Alisa Watanabe (Startbahn, Inc.)
【 Planning and implementation 】
Startbahn, Inc.

Akiou Kato

Co-founder, CEKAI Corp.

Kato started in business while a fourth-year student at Musashino Art University by establishing creative management company Morphing, Inc. He was involved in the launch of creative team TYMOTE in 2008, and in 2013 he co-founded CEKAI, a creative association bringing together independent individuals. Operating on a global scale from bases in Japan and the US, CEKAI engages in the creation of autonomous, decentralized systems and spaces. Under its mission of enhancing, connecting, and expanding the potential of creators, CEKAI’s aim is to take the ultimate behind-the-scenes role.

Hayakawa Gomi

Representative Director, UTSUWA, Inc.

Born in 1995 in Tokyo. Brand Manager for Euglena Co., Ltd, Company Director of feast, Representative Director of UTSUWA, Inc. Hayakawa started making accessories when she was in high school, designing and selling printed tights. In August 2014 after enrolling in the Department of Graphic Design at Tama Art University, she launched the lingerie brand “feast,” principally selling her products through online channels. In 2019, she launched “ILLUMINATE,” a project focusing on options related to menstruation, and joined the Euglena Group in 2022. Hayakawa is currently Brand Manager for “SOLUME,” a pregnancy and childbirth related brand initiative for working women.

Takashi Yokoishi

Organizer of Tokyo Work Design Week, &Co.,Ltd.

Graduated from Tama Art University. In 2016 he founded &Co. He is a project producer involved in brand development, corporate organizational development, and social change. He successfully recruited 30,000 people for Asia's largest workstyle festival, Tokyo Work Design Week. Yokoishi is producer of initiatives such as the collective office “Hojo SANCI”in Kamakura; of Shibuya Startup University, a Shibuya-ku-based training institute for entrepreneurs; and of “shared bookstore” Shibuya Maru Maru Shoten. He is adjunct lecturer at Hosei University. Publications include “How We Will Work ~Dialogue with the Ten that will Create Next Generation Standards~” (Hayakawashobo), and “Innovation of self introduction 2.0” (KADOKAWA).

Alisa Watanabe

Chief Revenue Officer, Startbahn, Inc.

Born in 1990, grew up in the neighbor of Ohara Museum of Art in Okayama, my favorite art museum of all time. B.A. in International Liberal Studies at Waseda Univerisity. Studied Film and minored in Aesthetics. Join Mitsubishi Corporation in 2013 and worked mainly for logistics business. Also had experience in working in Russia. Joined Startbahn from April 2021.

12.20 WED

Art that inspires innovation

How do artists who inspire creativity and stimulate diverse intractions through art, technology, and design spur on innovation? Conversely, what sort of impact does social innovation have on art? In this talk we explore the relationship between art and innovation with a range of guests active on the frontlines of their respective fields.

【 Date & Time 】
December 20 [Wed], 5:30pm-7:00pm
【 Speakers 】
Asako Tomura (Sony Group Corporation)
Hanna Saito (Contemporary Artist)
Seiichi Saito (Panoramatiks Principal)
Hideaki Ogawa (Creative Director of CCBT/ Co-Director of Ars Electronica Futurelab)

Asako Tomura

General Manager, Content Technology & Alliance Group, Corporate Technology Strategy Div. Sony Group Corporation

After earning a master's degree in chemistry and media arts, she began her career at Shiseido in advertising. She joined Sony Corporation in 2001 and oversaw the launch of the digital content distribution business for film and animation at Sony Pictures Entertainment (Japan) and Aniplex, Inc. She then served as Head of CSR Innovation at Sony headquarters, where she worked with international NGOs on projects leveraging technology to tackle social issues. Since 2016, she has overseen advanced content development, Sci & Tech communication, and sustainability technology strategy. since 2017. In addition, she served as planning director for Ars Electronica 2021 Garden TOKYO, and as a jury member for the European Commission STARTS Prize 2022. Since 2021, she has been Visiting Researcher at the Interfaculty Initiative in Information Studies at the University of Tokyo.

Hanna Saito

Contemporary Artist

She graduated from Tama Art University (Craft Department, Glass Course) with a bachelor's degree in Fine Art. After graduating, she joined metaPhorest (biological / bio-media art platform) in the Laboratory for Molecular Cell Network & Biomedia Art, at Waseda University as an artist and visiting researcher. Since 2021, she enrolled in the Doctoral Program in the Graduate School of Interdisciplinary Information Studies, The University of Tokyo (Yasuaki Kakehi Lab.) She’s creating artworks using scientific glass production techniques, organisms, organic matter, image analysis, etc.. She’s main themes are to reconsider the borders of nature/society, human/non-human, and the indivisibility of the expresser and the object of the expression at the interdisciplinary viewpoint.

Seiichi Saito

Panoramatiks Principal

Born in 1975, Seiichi Saito studied architectural design at Columbia University’s Graduate School of Architecture, Planning and Preservation and started working in New York from 2000. In 2006, he founded Rhizomatiks Co., Ltd. (today, Abstract Engine Co., Ltd.). He leads the company’s architecture division, Panoramatiks, and undertakes numerous projects for corporations and governments as a planning and implementation advisor. Saito is the chairman of the jury for the Good Design Award 2023, and is the EXPO Co-Creation Program Director for Expo 2025 Osaka, Kansai.

Hideaki Ogawa

Creative Director of CCBT / Co-Director of Ars Electronica Futurelab

Based in Linz, Austria since 2007, where he has worked with Ars Electronica, a world-renowned cultural institution for art and technology, as an artist, curator, and researcher. He is currently co-director of the Ars Electronica Futurelab, the research and development arm of the group. He is involved in a number of cross-disciplinary international projects, including innovative projects that use art as a catalyst to prototype the future, the creation of citizen-engaged communities, and the implementation of next-generation cultural and educational programs.

12.21THU

Artist Cross Talk: Yuima Nakazato

The Spiber Inc.-developed fiber Brewed Protein™️ is indispensable to Yuima Nakazato’s unique Biosmocking technology. Exhibiting artist Nakazato joins Spiber Director and Representative Executive Officer Kazuhide Sekiyama to discuss the trajectory of innovation: from how the two met, to behind-the-scenes stories of Biosmocking’s development and the failures involved, as well as prospects for the future.

【 Date & Time 】
December 21 [Thu], 3:00pm-4:30pm
【 Speakers 】
Yuima Nakazato(Fashion Designer)
Kazuhide Sekiyama (Spiber Inc.)
【 Moderator 】
Kyoko Kunoh (Ambassador of Ars Electronica)

Yuima Nakazato

Fashion Designer

A fashion designer. Born in Tokyo in 1985. Yuima founded his epony- mous fashion label in 2009, and has presented his collection at Paris Haute Couture Fashion Week as an official guest designer since 2016. He holds an M.A. from the Royal Academy of Fine Arts Antwerp, where his graduate collection earned multiple awards in Europe.

Kazuhide Sekiyama

Director and Representative Executive Officer of Spiber Inc.

Kazuhide Sekiyama, born in Tokyo in 1983, serves as Director and Representative Executive Officer of Spiber Inc. He co-founded the company in 2007 while studying Bioinformatics at Keio University. As part of its mission to help build a sustainable society, Spiber is engaged in the development and industrialisation of Brewed Protein™ materials, structural protein materials produced from plant-derived feedstocks through a microbial fermentation process. https://spiber.inc/

Kyoko Kunoh

Artist, Ambassador of Ars Electronica

She has created extensively on art works in the interactive art field, and has been active in a wide range of fields such as directing in the public and commercial space, design of exhibit products, and joint project with companies and universities. She has involved research projects of Ars Electronica Futurelab since 2017. Her projects have been featured in many different locations both domestically and internationally including Ars Electronica (Austria), SIGGRAPH (USA), Centre Pompidou (France) and Japan Media Arts Festival (Japan).

12.22 FRI

The future of creativity x startups

There is great potential in the use of startups to bring about innovation in the artistic and creative fields. And these activities bring new impetus to start-up businesses. We hear about challenges to date and prospects for the future from our guest, TOKYO STARTUP GATEWAY 2019 finalist, Nayu Kakeya.

【 Date & Time 】
December 22 [Fri], 5:00pm-6:00pm
【 Speakers 】
Nayu Kakeya (Artist)
Taihei Shii (Startbahn, Inc.)
【 Planning and implementation 】
Startbahn, Inc.

Nayu Kakeya

Artist

After a stint working at a city bank, she studied at Tokyo University of the Arts in the Department of Intermedia Art. In 2016 she entered the VR/AR game industry as a designer at meleap Inc. In 2018, her work “2.5 dimensional tactile sense” hailed the beginning of her work connecting art and small-scale town factories, and in 2019 she was a finalist in Tokyo Startup Gateway. In 2021 she took part in the planning of the Kawaguchi Machikoba Art Festival, and in 2022 was involved in the launch of Yogi Atelier Co., Ltd., where she works on material design for luxury brand shops and hotels both in Japan and overseas. She currently employs an original technique combining 3D printing and gold leaf in her creation under the theme “the means to touch love.”

Taihei Shii

Startbahn, Inc., CEO/ Art Beat, Inc., CEO/ University of Tokyo's Institute of Industrial Science, visiting researcher

Born in 1977, Taihei Shii is a contemporary artist and entrepreneur. In 2014, while still a graduate student at the University of Tokyo, he founded Startbahn, a company that provides infrastructure to ensure the reliability of artworks and support the transmission of their value. The core of his business, "Startrail," received a grant from the Ethereum Foundation in recognition of its benefit to the public good. He has been a visiting researcher at the University of Tokyo's Institute of Industrial Science and a member of the Ministry of Economy, Trade and Industry's Study Group on Art and Economic Society.

12.22 FRI

From Creativity to creativities: Lessons from the Pluriverse

Can rethinking creativity help us face the turbulence, volatility and uncertainty of today’s society? What kind of creativity is needed in the 21st century? In this lecture, speaker Betti Marenko discusses the importance of shifting Creativity in the singular to a plural, multidimensional, situational, and inclusive creativity that also encompasses non-humans, drawing on events in the recent history of Western creativity.

【 Date & Time 】
December 22 [Fri], 7:00pm-8:30pm
【 Speakers 】
Betti Marenko (Transdisciplinary Theorist)

*Japanese-English simultaneous interpretation available

Betti Marenko

Transdisciplinary Theorist

Dr. Marenko is a transdisciplinary theorist. She directs the Hybrid Futures Lab, a transversal research initiative at the intersection of philosophy, design, technology and future-building. She is Reader in Design and Techno-Digital Futures at Central Saint Martins, University of the Arts London and WRH Specially Appointed Professor at Tokyo Institute of Technology where she collaborates with STADHI (Science & Technology + Art & Design Hybrid Innovation), a transdisciplinary satellite Lab developing hybrid methodologies, and research-driven innovation practices.